Controls
- What I did : Implemented a four-way mobile control system (up, down, left, right) using swipes or hold for sequences.
- How I did it : A mathematical approach to calculating and constraining direction, using Unity's old Input System.
- What I liked : Discovering the specifics of mobile controls and the mathematical logic behind interaction.



Google Play Store
- What I did : Complete management of the Google Play Store publishing process: creation of signed builds, internal and open testing, configuration of the Unity/Google Play link, publishing of various versions, and successes.
- Tools used : Google Play Console, Google Play Cloud, Google Play Store, Google Play Games, Unity
- What I liked less : The publishing aspect, despite a significant gain in experience.
QA
- Objective: Fix collision and physics issues and fan behavior.
- How I did it: Iterative testing cycles, documentation of abnormal behavior (assigning lead/observer on a shared document), and producing corrective builds.
- What I liked: Gaining a good understanding of other people's code to suggest relevant fixes.


Juiciness
- Context : Work on juiciness for the central movement mechanic, despite limited final integration.
- Objective : Give the impression that the character is throwing himself against the wall.
- How I did it : Speed ​​management by applying acceleration and camera shake with Cinemachine to simulate the impact.
- Why I liked it : Taking a user-oriented approach to enhance the gameplay experience and pushing a mechanic beyond its simple functionality.