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DRED

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Mobile game

GAMEPLAY - GOOGLE PLAY STORE - QA - JUICINESS​

Unity C#

1 month

2025

Team of 8 people 

3 programmers - 2 artists - 3 Designers

Controls

- What I did : Implemented a four-way mobile control system (up, down, left, right) using swipes or hold for sequences.

- How I did it : A mathematical approach to calculating and constraining direction, using Unity's old Input System.

- What I liked : Discovering the specifics of mobile controls and the mathematical logic behind interaction.

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Google Play Store

- What I did : Complete management of the Google Play Store publishing process: creation of signed builds, internal and open testing, configuration of the Unity/Google Play link, publishing of various versions, and successes.

- Tools used : Google Play Console, Google Play Cloud, Google Play Store, Google Play Games, Unity

- What I liked less : The publishing aspect, despite a significant gain in experience.

QA

- Objective: Fix collision and physics issues and fan behavior.

- How I did it: Iterative testing cycles, documentation of abnormal behavior (assigning lead/observer on a shared document), and producing corrective builds.

- What I liked: Gaining a good understanding of other people's code to suggest relevant fixes.

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Juiciness

- Context : Work on juiciness for the central movement mechanic, despite limited final integration.

 

- Objective : Give the impression that the character is throwing himself against the wall.

- How I did it : Speed ​​management by applying acceleration and camera shake with Cinemachine to simulate the impact.

- Why I liked it : Taking a user-oriented approach to enhance the gameplay experience and pushing a mechanic beyond its simple functionality.

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