Gameplay
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What I did : I implemented a gameplay system based on dragging and dropping items from an inventory onto the stage. These items include fans, positionable blocks, steerable conveyor belts, and stairs with directional collision management (allowing collision-free passage from "in front" and collision from "behind"). I also integrated stair rotation functionality.
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How I dit it :
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Drag and Drop: Convert mouse coordinates to world coordinates for object placement. Hover feedback.
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Stairs: Use a landmark on each creature to determine the relative direction of the stairs. Depending on this direction (positive or negative), stair collision is enabled or ignored for that specific creature.
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Why I liked it : The approach to mechanics where the environment interacts with the entities and not the other way around, inspired by the Lemmings game concept.

Fans
